Changes in version 0.1.0 - Breaking: the is_colour argument to start_game() has been renamed with has_colour, which is a better verb for this purpose and matches the new has_sfx argument. - Added sound effects (#9), including has_sfx argument to start_game(). - Tweaked README given recent changes. Changes in version 0.0.0.9009 - Fixed bug: ensured collecting one apple adds only one apple to the inventory (#31). - Fixed bug: eliminated 'length zero' error, which was reachable in certain battle states (#29, thank you for the issue @trickytank). - Limited dungeon dimensions to 10 by 10 to reduce likelihood of small-dungeon drawing bug (#32). - Moved iterations argument of start_game() after n_rooms, which is more logical. Changes in version 0.0.0.9008 - Made the enemy use breadth-first pathfinding to move towards the player (#8). Changes in version 0.0.0.9007 - Made the enemy move randomly, avoiding non-floor tiles (towards #8). Changes in version 0.0.0.9006 - Integrated sub-functions of generate_dungeon() into start_game() (#7), replacing simple rectangular rooms. - Added 'quit' keypress (0) to exit game. - Updated function documentation/comments and some variable names for clarity. - Updated README given dungeon map changes. - Added hex sticker design, favicons. Changes in version 0.0.0.9005 - Added generate_dungeon() for randomised/procedural dungeon creation (#7). Changes in version 0.0.0.9004 - Added enemy HP and attack. - Added autobattle state. - Used is_alive status to determine game state; use turn count and HP to end game. - Prevented apple consumption if max HP or if apple inventory is empty. Changes in version 0.0.0.9003 - Added simple inventory system for collecting apples and using them in the overworld by pressing 1. - Added better defense of user inputs. - Added {pkgdown} site and GitHub Action. Changes in version 0.0.0.9002 - Split out internal functions into utils.R. - Split out keypress-input function. - Added output line with narrative message. - Supported WASD for movement. - Added R CMD check as a GitHub Action, including README badge. - Added {r.oguelike} badge to README, code in data.raw/badge.R. Changes in version 0.0.0.9001 - Added enemy object (E) and interaction effects. - Added food ('apple') object (a) and interaction effects. - Adjusted stats interface for HP and gold. Changes in version 0.0.0.9000 - Created package. - Added basic functions for room creation, player (@) movement and starting a new game with start_game(). - Added interface for turns and gold counters. - Added gold object ($) and interaction effects.